Archive for May, 2006

PHP Image Browser and Download Stats

Created two very basic scripts this past week:

The first, a basic Image Browser:
Basically, I really hate trying to set up and use normal image publishing/gallery software. Something like Gallery is pretty nice and feature packed, but for putting a photo of your cat online, it’s pretty much a mission, with users, permissions, logins, galleries, categories, grouping, keywords, thumbnail options, etc, etc. I just want to upload a JPEG and say that’s the end of it, but still have ti browsable with some thumbnails that didn’t take me 10 minutes to create in Photoshop.

Anyway, yar. So I made this script. It’s actually a pair of scripts. A basic browser interface that simply goes through a directory, finds all images, links to them, and shows thumbnails of them via the second script - a basic thumbnail generator.

So ‘installation’ is simply dropping this pair of scripts into the directory you want to publish your images from, and it’s done. Any sub-directories will be navigable, so you can use them as ‘categories’ if you’d like. Since the thumbnails are generated on the fly as needed, there’s no database or anything, and adding a new image is as simple as dropping the file into your image directory.

The second script, is a Download Tracker:
Extremely simple again, simply does a count of hits on any file passed to the “file.php” script. The files can be located anywhere on the system (so if you really don’t want people getting at your files without going through the counter, they can be outside of your www published path).

Again, I was going for simplicity here, so there’s no massive upload manager UI, or snazzy hit monitoring UI, or a 5000 table MySQL database. It keeps track of the hits by simply storing them in a regular PHP array, and then serializing this array to a file. Next time the file it requested, the hit log file is loaded, then unserialized into the array, the array is updated and serialized again. :). So you’ll need to make sure the “files.log” file is writable by the web server (or the whole directory the tracker files are in). It also requires PHP5, unless you write replacement functions for file_get_contents() and file_put_contents() on earlier PHP versions.

Link to a file as follows: “http://my_site.za.net/file.php?installer.exe”, or even “http://my_site.za.net/file.php?path/to/document.pdf”

You can then view the hits and things via the “file_stats.php” which outputs a very basic tabular representation of the stats the hit log tracks.

Both of these packages’ code is pretty well documented, so if anything, they may be educational so you can build more exciting versions of these. However, as they are, they serve my needs, but just thought I’d share anyway ;).

Usage instructions are also within the code.

Delphi: Write multi-line text on a TCanvas

I’ve had to do quite a bit of stuff with images in Delphi recently (lots of manual drawing too), and discovered TCanvas’ TextOut method will only draw text onto one line, line breaks and newlines are ignored. Google search results suggested Windows’ DrawText function, however dispite all the formatting and alignment flags it takes, it refused to draw text centred vertically.

Anyway, here’s a small-ish procedure which will take your multi-line text, and draw it centred on the canvas you pass it. You also need to pass the width and height of the canvas you’re drawing to. It assumes the font can everything else has been set by you, prior to calling it. Also, be sure “Graphics” is in your “uses” section.

procedure multilineCanvasText(canvas: TCanvas; text: String; width, height: Integer);
var
  textSize: TSize;
  lines: TStringList;
  i, blockHeight: Integer;
begin
  // lazy man's way of splitting text by line into a list (split by #13#10)
  lines := TStringList.Create;
  lines.Text := text;

  // see how high our block of text is going to be, based on the font the canvas
  // currently has set
  textSize := canvas.TextExtent('LOZL!');
  blockHeight := textSize.cy * lines.Count;
  blockHeight := blockHeight;

  // go through each line and output it
  for i := 0 to lines.Count - 1 do
  begin
    // we need the width of each line, so we can center it on the canvas
    textSize := canvas.TextExtent(lines[i]);
    // render the text
    canvas.TextOut((width div 2) - (textSize.cx div 2),
                   (height div 2) - (blockHeight div 2) + (textSize.cy * i),
                   lines[i]);
  end;
end;

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