Forward, 15 April 2013: I have reproduced the original “About” page in it’s entirety here, as well as the old screenshots from the website for future reference and archiving purposes. The original UnWheel website may continue to exist for an unknown length of time, and is no longer maintained by myself.

A lot more information, screenshots and discussion can be found on the UnWheel ModDB page.

Finally, a round-up of the various awards and accolades accumulated by UnWheel can be found on this page.


About UnWheel

UnWheel is a driving modification for Unreal Tournament 2004 with a focus on fun driving.

Rather than just racing, many different vehicle-based gametypes are on offer, giving the player an assortment of different styles of play and environments in which to drive.

Along with this wide range of modes of play, UnWheel features every type of four-wheeled vehicle you could think of, from sports and rally cars, to monster trucks, quad-bikes and massive mining trucks.

A wide range of gametypes:

  • Race
    Classic lap-based racing
  • Rally
    A long race over a single stretch of road
  • Capture the Flag
    Players compete to return the flag to a central location on the map
  • Roamer
    ‘Open-ended’ freestyle driving where players try to score by driving over random scoring points
  • K-Ball
    Get the giant beach-ball into the goal to score
  • Rabbit
    Players compete for possession of the flag in order to score
  • King of the Hill
    Dominate an area of the map for as long as possible to gain points
  • Wrecker
    Smash other vehicles to cause damage and eventually wreck them
  • Team variants
    Capture the Flag and K-Ball are available in team variants, with their own set of team-specific maps

Multitude of vehicles:

  • Sports/Racing cars
    Sleek and fast, well suited to road driving
  • Monster Trucks
    Giant trucks with giant wheels for giant off-road action
  • Rally cars
    The ideal mix of speed and great on- and off-road handling
  • Weird and wonderful
    A few little (and some rather large) extras to add spice to any round

General features:

  • Freedom to choose any vehicle
    At the start of each map, you are given the option to choose any of the vehicles without restriction
  • Control options
    You can play with your regular Onslaught controls, use mouse steering, or set up a gamepad or even steering wheel
  • Multiple skins per vehicle
    Most vehicles have at least three or four skin variations available, so even when many people choose the same vehicle, you can still look unique.
  • New HUD
    The HUD has been replaced with something a little more relavent, and shows gametype-specific information.
  • L33t effects
    All kinds of effects, including headlight volumes, real-time reflective vehicle bodies, surface-specific effects for grass, mud, sand, ice, water, etc.
  • Customisable
    UnWheel is completely customisable and flexible, meaning it’s easy to create your own gametypes, cars, etc.

Screenshots


Original Credits:

  • Code, design, team lead
    Kenneth “Shrimp” Watson
  • Maps
    Steven Horton
    Nicholas ‘ProjectX’ Udell
    Adam ‘Diego1203’ Hetrick
    Jonathan ‘Jerdaygo’ Huibregtse
  • Models/skins
    The Devil’s Avarcardo
    Jonathan Smårs
    SupermotoXL
  • Vehicle Conversion and Enhancements
    Dave ‘UltraNew-B’ Mitchell
  • Music
    Josh ‘Strangelet’ Grafton (White Noise Entertainment)
  • Honorary mentions
    Andrew ‘Rebel’ Clarke - Additional Music
    Jonathan Curiel - Vehicle skin touch-ups
    Twofer - Map work and suggestions
    FuSiON - Vehicle model touch-ups
    Graf1k - Rowing boat mesh (seen in UWRC-LostGods)