Forward, 15 April 2013: I have reproduced the original “About” page in it’s entirety here, as well as the old screenshots from the website for future reference and archiving purposes. The original UnWheel website may continue to exist for an unknown length of time, and is no longer maintained by myself.
A lot more information, screenshots and discussion can be found on the UnWheel ModDB page.
Finally, a round-up of the various awards and accolades accumulated by UnWheel can be found on this page.
UnWheel is a driving modification for Unreal Tournament 2004 with a focus on fun driving.
Rather than just racing, many different vehicle-based gametypes are on offer, giving the player an assortment of different styles of play and environments in which to drive.
Along with this wide range of modes of play, UnWheel features every type of four-wheeled vehicle you could think of, from sports and rally cars, to monster trucks, quad-bikes and massive mining trucks.
A wide range of gametypes:
Classic lap-based racing
A long race over a single stretch of road
- Capture the Flag
Players compete to return the flag to a central location on the map
‘Open-ended’ freestyle driving where players try to score by driving over random scoring points
Get the giant beach-ball into the goal to score
Players compete for possession of the flag in order to score
- King of the Hill
Dominate an area of the map for as long as possible to gain points
Smash other vehicles to cause damage and eventually wreck them
- Team variants
Capture the Flag and K-Ball are available in team variants, with their own set of team-specific maps
Multitude of vehicles:
- Sports/Racing cars
Sleek and fast, well suited to road driving
- Monster Trucks
Giant trucks with giant wheels for giant off-road action
- Rally cars
The ideal mix of speed and great on- and off-road handling
- Weird and wonderful
A few little (and some rather large) extras to add spice to any round
- Freedom to choose any vehicle
At the start of each map, you are given the option to choose any of the vehicles without restriction
- Control options
You can play with your regular Onslaught controls, use mouse steering, or set up a gamepad or even steering wheel
- Multiple skins per vehicle
Most vehicles have at least three or four skin variations available, so even when many people choose the same vehicle, you can still look unique.
- New HUD
The HUD has been replaced with something a little more relavent, and shows gametype-specific information.
- L33t effects
All kinds of effects, including headlight volumes, real-time reflective vehicle bodies, surface-specific effects for grass, mud, sand, ice, water, etc.
UnWheel is completely customisable and flexible, meaning it’s easy to create your own gametypes, cars, etc.
- Code, design, team lead
Kenneth “Shrimp” Watson
Nicholas ‘ProjectX’ Udell
Adam ‘Diego1203’ Hetrick
Jonathan ‘Jerdaygo’ Huibregtse
The Devil’s Avarcardo
- Vehicle Conversion and Enhancements
Dave ‘UltraNew-B’ Mitchell
Josh ‘Strangelet’ Grafton (White Noise Entertainment)
- Honorary mentions
Andrew ‘Rebel’ Clarke - Additional Music
Jonathan Curiel - Vehicle skin touch-ups
Twofer - Map work and suggestions
FuSiON - Vehicle model touch-ups
Graf1k - Rowing boat mesh (seen in UWRC-LostGods)